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Webcasts, then and now

Events, Video

(No, this is not a post about the Apple keynote meltdown.) When I started organizing live webcast events for the first time in 2006, they required extensive technical preparation, specialized software and hardware, and – most important – a group of really smart people gifted with more than a little bit of luck to pull off each event. Even as recently as 2011, I remember a time in Budapest when my young cameraman (one of a team of four) announced to me that his fancy P2 broadcast-quality camera could not connect to his equally-fancy webcasting software. I ended up hacking our MacBook Pro’s webcam, piloted remotely from another laptop using VNC… It was exciting to transform what had been a local, 19th Century-style lecture series into a series of global participatory learning events, but so much energy had to be expended on the technical issues that many people missed the point about the amazing affordances of technology …

ULTIMA™ 4: QUEST OF THE AVATAR

Games for health: 14 trick questions for Ben Sawyer

Interviews

Ben Sawyer is the co-founder of both the Serious Games Initiative (2002) and the Games for Health Project (2004). He is one of the leading experts on the use of game technologies, talent, and design techniques for purposes beyond entertainment. He answered 14 questions by e-mail ahead of his presentation to the IFRC Global Health Team. 1. What is your favorite game? I used to reference an old RPG (role playing game) called Ultima IV. But, in reality, it’s Minecraft. Just such a great achievement and fun to play. 2. What is the worst “serious game” you have ever played? Most of them. 3. What is a game, anyway? A game by definition is a system, defined by rules, where people engage in defined competition to achieve a quantifiable outcome either against an opponent or the system itself. There are many dictionary-style definitions. In reality, a game is a mediated experience. …